
The application opens with a blank project set at 420 x 380 pixels with a snap to grid set at 10 pixels. The default window type is window_nf and colors are black on white. The default font is Consolas 9.

When starting a project it is best to set the form size, colors and font that you like prior to adding controls. Just drag the bottom right corner of the form.

Hover the mouse over the various components of FFLite, tips will appear in the info box at the foot of the window.

Left click in the toolbar to select an action or insert a gui control on the form. On the form you will see a snap too grid and an arrow. This arrow is the insertion point, left click on the form to move the insertion point. The insertion point does not follow the mouse, click to move it. The insertion point will automatically move once a control is inserted. 

Once inserted you can easily delete, edit, move or expand the control. You must left click and highlight a control or the form prior to making changes. Controls can be moved or expanded by dragging, clicking in the bottom right quadrant will highlight the control in green and you may drag to expand, clicking anywhere else on the control will let you move it. You can move or expand the control to the very edge of the form but no more. You can expand the form at any time by leftclicking the bottom right grid segment and dragging.

You may use CtrlC/CtrlV to copy and paste a control or Del to delete a highlighted control. For this to work the properties window must be hidden. (working on it)

The properties window lists data relating to the highlighted control or the form. The window can be toggled into view by rightclicking. You can amend colors and fonts of the highlighted control from the toolbar or the textual elements directly in the properties window. 

To understand the toolbar components hover and read the tooltips.

You can select the background and foreground/text color for the whole project by leftclicking the form itself. Certain controls can have their own background color or font. Color and font can be set and reset at will.

For a control, the name, text content and resource can be amended and will be stored and used. For the form itself the file name, the window type and the form name can be amended. Generally speaking the property should be given a meaningful name by yourself.

At any time you may click on the [Preview] button to see your GUI live. Close the GUI window to return to your project. Once you are happy that the project is complete enough to save then use [Write] to write the .ffu and .bas file simultaneously. A filedialog will present with the project name and let you choose where to save the file to.
